/* -- The root styles must go in the element of the structure with the name "Menu". --*/

/* The styles are applying to the last menu item and giving it the button styles, you can change the background color value to the one you want instead of "var(--neutral)". */

.default-header__menu {
  /* Selecting only the children of "bricks-nav-menu". */
  .bricks-nav-menu > .menu-item {
    /* The styles will apply only to the child of the last element with the class "menu-item".  */
    &:last-child a {
      background-color: var(--neutral);
      color: var(--white);
      padding: var(--space-xs) var(--space-m);
      border-radius: var(--btn-radius);

      /* Button hover style */
      &:hover {
        background-color: var(--neutral-trans-90);
        color: var(--white);
      }
    }
  }
}
Battery boy banner

Battery Boy

Battery Boy is an innovative mobile game combining endless runner gameplay with user's device battery.

Project Overview

Key Achievements

  • Propelled Market Success: Played a key role in helping the game rank as a Top 25 Best New Game and Top 4 Arcade Game in the Chinese App Store, significantly boosting visibility and player adoption during its soft launch.
  • Supported Global Expansion: Contributed to the successful soft launch in China and beta testing across multiple regions, ensuring the game was ready to perform well in diverse markets.
  • Enhanced User Engagement: Worked on integrating engaging gameplay mechanics and social features, which improved player retention and encouraged organic growth through sharing tools.

Key Contributions

Pre-Launch Preparation and Feature Development

  • Collaborated with the design and development teams to implement key shop features and refine monetization strategies, including tailoring in-app purchase systems for iOS.
  • Designed and refined game content and mechanics based on testing and feedback to ensure a high-quality soft launch experience.

User Experience Optimization

  • Used player analytics to identify and address technical and design issues, ensuring the gameplay was smooth and engaging.
  • Developed dynamic obstacles and tools that added variety and replayability to the game.
  • Created notification systems to improve how in-game offers and updates were communicated to players.

Market Localization and Testing

  • Assisted with testing and adapting the game for the Chinese market, making sure content and design resonated with local players.
  • Made small but impactful UI and visual updates to ensure the game worked well on different devices.
  • Participated in QA efforts to track and fix any game-breaking bugs before the beta release.

Social and Community Features

  • Helped add features like Facebook score-sharing and a friend-invite system to encourage social interactions and player retention.

Impact and Learnings

  • Contributed to the successful soft launch of a game in a highly competitive market, developing skills in game design, user analytics, and cross-functional collaboration.
  • Learned how to balance player engagement with monetization strategies while keeping the user experience fun and engaging.
  • Developed a better understanding of how data-driven decisions and feedback loops can improve both the game and the player experience.
  • Gained exposure to the challenges of preparing a product for regional markets, learning how to adapt features and content to match cultural expectations.

Gallery

Developing Battery Boy

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The tools I used to make this project ⚙️

  • VS Code

  • Unity

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